Learning 3D modelling: additional sources I used

For creating 3D characters simple skills in Maya and Zbrush are not enough. For the character to be modelled properly, I need to understand the workflow and rules of 3D modelling, sculpting and texturing. To do that, I used books, a written work by Elisabet Heikkilä, and different tips by 3D artists I found online.

The books I found in the library helped me to understand the basics of modelling and sculpting, even though they were a bit old for the industry now. The 3D industry goes forward too quickly and that is probably why I couldn't even find enough books about it. To publish a book costs a lot and in this industry, it is not very relevant after a couple of years. However, I found a lot of important knowledge about the basics of modelling there.

The dissertation by Elisabet Heikkilä is a real treasure. She describes all the details of creating and modelling a 3D character and I am definitely going to use it while I'll be modelling my own character next semester.

The same goes for the websites, where the artists explained their workflow and new tips and tricks for building your high-detailed character.

References

3dartistonline.com. (2018). Create a real-time character | 3D Artist - Animation, Models, Inspiration & Advice | 3DArtist Magazine. [online] Available at: https://www.3dartistonline.com/news/2018/12/create-a-real-time-character/ [Accessed 21 Dec. 2018].
80.lv. (2018). Real-Time Character Production Tips And Tricks. [online] Available at: https://80.lv/articles/real-time-character-production-tips-and-tricks/ [Accessed 21 Dec. 2018].
Amin, J. and 3dtotal Publishing (n.d.). Beginners guide to character creation in maya. 3DTotal Publishing.
antCGi Ltd. (2018). Realtime Character Modeling. [online] Available at: https://www.antcgi.com/tutorials/realtime-character-modeling/ [Accessed 21 Dec. 2018].
Baldasseroni, A., Joyner, I. and Juhlin, S. (2012). Zbrush character sculpting V1. United Kindom: 3dtotal Publishing.
Eaton, S. (2010). ZBrush essentials. Bath: Future.
Heikkila, E. (2017). A Guide to Building a 3D Game Character. Bachelor of Business Administration, Business Information Technology. Kajaanin Ammattikorkeakoulu University of Applied Sciences.
Lanier, L. (2007). Maya. Indianapolis, Ind: Wiley Publishing.
Patnode, J. (2009). Character modeling with Maya and Zbrush. Focal Press.

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