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Essay: The Importance of Character and Characterisation in Narrative Media

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Module Code: ANIM3013 Essay title: The Importance of Character and Characterisation In Narrative Media Introduction The aim of my essay is to understand the context of character as the pivot for narrative, how using character as a tool can impact both the audience and the narrative and how the character alterations are vitally important when producing transmedia. What is a character and how can characterisation be used as a tool? A character is an embodiment of personality developed through mannerisms and expressions over time. They are necessary for a narrative to unfold and their actions determine the plot of the story. Characters are created for an audience to identify with them and relate to their stories, emotions and actions. Emerson defines a character as “a reserved force which acts directly by presence, and without means.“ (Emmerson, 1844). This presents the view that character is a subtle tool that can only be observed through actions and not exposition, some...

Learning 3D modelling: additional sources I used

For creating 3D characters simple skills in Maya and Zbrush are not enough. For the character to be modelled properly, I need to understand the workflow and rules of 3D modelling, sculpting and texturing. To do that, I used books, a written work by Elisabet Heikkilä, and different tips by 3D artists I found online. The books I found in the library helped me to understand the basics of modelling and sculpting, even though they were a bit old for the industry now. The 3D industry goes forward too quickly and that is probably why I couldn't even find enough books about it. To publish a book costs a lot and in this industry, it is not very relevant after a couple of years. However, I found a lot of important knowledge about the basics of modelling there. The dissertation by Elisabet Heikkilä is a real treasure. She describes all the details of creating and modelling a 3D character and I am definitely going to use it while I'll be modelling my own character next semester. The...

Learning Zbrush

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When I first opened Zbrush, I knew, it was not going to be easy. It looked so different from Maya, that I asked my friend who does Game Art to at least explain the basics. To be 100% honest, his way of explaining was quite confusing, so I went on Lynda.com to look for some tutorials. I admit, I am not easy when it comes to tutorials and even when learning Maya or Adobe Illustrator using Lynda.com tutorials I struggles. I find them really slow, mostly because of my problems with keeping attention to spoken word and constant tiredness. What I found better, were tutorials on youtube by professional artists, who did not do whole lessons about how to work in Zbrush, but they did just basic information for beginners and then different tips and tricks, or different talks while sculpting. Those talks were the most helpful for me because it meant listening to interesting information about the industry or art in general, and also watching their workflow in Zbrush and learning what button wor...